The line between computer-generated image and flesh-and-blood is increasingly blurred. Squint, and the advances depicted in Virtual Combat (1996) begin to look perfectly feasible and immodestly entertaining. A forward-thinking scientist brings to life two cyber chicks from an online game site. This same visionary also gives real-world existence to an all-powerful computer-animated warrior, a mercenary without a master who determines to drag all the murderous denizens from the World Wide Web’s unsavory underbelly out to wreak havoc on the brick-and-mortar world. Only one enforcer has the power to save humanity, and only if he can first seduce and enlist the help of the moaning and boning cyber babes.